Room 1

Ducati Workshop

The first room reproduces the typical environment of a Ducati Service workshop and contains five interactive workstations which introduce simply and intuitively the basic concepts of physics such as force and torque, friction, momentum and elastic force. The main aim of this first room is to stimulate curiosity and questions: we don't want to provide ready-made answers, but rather to lead students to discover, through experience and observation, the explanation of the phenomena which occur. 

The 5 workstations: 

The first workstation in the laboratory is dedicated to the torque. Two students will play a sort of iron arm: who will make the handlebar turn towards his side and win? Can we be sure that the strongest one will always win, regardless of the handle he holds? What factors determine who will win? In this workstation we also have a load cell; we hit it with hammers of different masses, letting them fall from different heights: what determines the force intensity and its time behavior during the impact? Is it always the heaviest one to develop an higher force? Or is it the one which moves faster just before hitting the load cell? Does the material of the hammer play some role here?

What is the clutch for? How does it work? How is the famous Ducati dry clutch made? The students, using a pneumatic wrench like those used on the assembly line, must take apart and reassemble a real clutch, thus discovering all its secrets PIT STOP The wheel of a racing bike turns around its pivot, but what helps it to have as little friction as possible? How can we reduce losses and make the wheel turn the fastest? By carrying out a real pit stop we discover the world of friction.

In every Ducati beats a Desmo heart, but what exactly is the Desmodromic system? What physical principles does it exploit? What are the differences compared with the traditional distribution system? Six dedicated workstations allow students to undercover all the Desmo secrets!

Two sporting seats supported by two different spring systems. Two students have to sit and bounce on the chairs: can they impose whatever frequency they'd love to or not? Who and what determines how the system will react and swing?